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By clicking the More in the toolbar beside the emulator, you will see the Extended Controls window. Click Help to see the list of Keyboard shortcuts.

The buttons and other controls on the emulator work as they would on the actual device. For example, clicking on the home button will bring up the home screen. Notwithstanding the foregoing, You shall ensure that Applications developed hereunder do not incorporate any OSS in a manner which would cause any non-OSS portions of the Emulator to be subject to any OSS licensing requirements. You understand that use of the Emulator in such Applications is fully at Your risk.

You acknowledge and agree that You must not rely on such test versions to perform with data that is not sufficiently backed up on a regular basis. Data Collection. Third Party Applications. You understand that all data, content or resources which You may access through such third party applications are the sole responsibility of the person or entity from which they originated and that LGE is not liable for any loss or damage that You may experience as a result of the use of or access to any of those third party applications, data, content or resources.

You acknowledge that Your use of such third party applications, data, content or resources may be subject to a separate agreement between You and the relevant third party. In such case, this License Agreement shall not affect Your legal relationship with such third party ies.

All provisions of this License Agreement, except for the grant of license in Section 2. Changes to the License Agreement. You shall have the obligation to check the LGE web site from time to time to review any changes to this License Agreement.

Next, make your changes. To delete a hardware profile, right-click it and select Delete. You can't edit or delete the predefined hardware profiles.

Or click Launch. To stop a running emulator, right-click an AVD and select Stop. Or click Menu and select Stop. To clear the data for an emulator, and return it to the same state as when it was first defined, right-click an AVD and select Wipe Data. Or click Menu and select Wipe Data. Import and export hardware profiles From the Select Hardware page, you can import and export hardware profiles: To import a hardware profile, click Import Hardware Profiles and select the XML file containing the definition on your computer.

Hardware profile properties You can specify the following properties of hardware profiles in the Configure Hardware Profile page. The name can contain uppercase or lowercase letters, numbers from 0 to 9, periods. The name of the file storing the hardware profile is derived from the hardware profile name. Screen Resolution Type a width and height in pixels to specify the total number of pixels on the simulated screen.

Round Select this option if the device has a round screen, such as some Wear OS devices. Deselect it if these buttons are implemented in software only.

You can use the emulator side panel to "press" the buttons, in either case. Input: Has Hardware Keyboard Select this option if your device has a hardware keyboard. You can use your computer keyboard to send keystrokes to the emulator, in either case.

Navigation Style Select one of the following: None - No hardware controls. Navigation is through the software. D-pad - Directional Pad support. Trackball Wheel These options are for actual hardware controls on the device itself.

Landscape - Oriented wider than tall. Cameras To enable the camera, select one or both options: Back-Facing Camera - The lens faces away from the user.

Front-Facing Camera - The lens faces toward the user. An active internet connection is required to download a new image. Startup Orientation Select one option for the initial emulator orientation: Portrait - Oriented taller than wide. Camera Advanced To enable a camera, select one or both options: Front - The lens faces away from the user. Back - The lens faces toward the user. Network: Latency Advanced Select a network protocol to set how much time delay it takes for the protocol to transfer a data packet from one point to another point.

Emulated Performance: Graphics Select how graphics are rendered in the emulator: Hardware - Use your computer graphics card for faster rendering. Software - Emulate the graphics in software, which is useful if you're having a problem with rendering in your graphics card. Automatic - Let the emulator decide the best option based on your graphics card. Emulated Performance: Boot option Advanced Cold boot - Start the device each time by powering up from the device-off state.

Quick boot - Start the device by loading the device state from a saved snapshot. For details, see Run the emulator with Quick Boot. Using more processor cores speeds up the emulator.

This value is set by the hardware manufacturer, but you can override it, if needed, such as for faster emulator operation. Increasing the size uses more resources on your computer. This value is set by the hardware manufacturer, but you can override it, if needed.

Memory and Storage: Internal Storage The amount of nonremovable memory space available on the device. Memory and Storage: SD Card The amount of removable memory space available to store data on the device. A minimum of MB is recommended to use the camera. To manage the space in a file, select External file and click For more information, see mksdcard and AVD data directory.

Device Frame: Enable Device Frame Select to enable a frame around the emulator window that mimics the look of a real device. Release and Waiver. In addition, You waive and relinquish any and all similar rights and benefits which You may have under any other laws, to the fullest extent permitted by law.

Accordingly, You agree that LGE shall have the right to apply to any court of competent jurisdiction for injunctive relief and specific performance, without prejudice to any remedies otherwise available to LGE at law or in equity.

LGE shall have the right to assign this License Agreement and any and all of its rights hereunder, and to delegate any and all of its obligations hereunder, to any third party. This License Agreement shall be binding upon and inure to the benefit of the Parties hereto and their respective successors and assigns. All disputes, controversies and disagreements between the Parties arising out of or related to this License Agreement shall be exclusively submitted for, and finally settled by, arbitration.

The arbitration shall be conducted by three 3 arbitrators exclusively in Seoul, the Republic of Korea, in accordance with the Arbitration Rules of the Korean Commercial Arbitration Board. The Parties waive any objection that might be made on the ground that such venue may be in an inconvenient forum.

The award rendered by the arbitrators shall be final and binding upon the Parties. Notwithstanding the foregoing provisions of this Section If any provision hereof is held for any reason to be unenforceable by a court of competent jurisdiction, such holding will not affect the validity and enforceability of the remaining provisions hereof. You agree that any notices made in accordance with the foregoing sentence will satisfy any legal communication requirements.



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